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MERE'08 - Call for Participation


CALL FOR PARTICIPATION

3rd International Workshop on Multimedia and Enjoyable Requirements
Engineering (MERE'08) --
Beyond Mere Descriptions and with More Fun and Games

Tuesday, 9th of September 2008, Barcelona, Catalunya, Spain

http://www.mere07.de/

In conjunction with the

16th IEEE International Requirements Engineering Conference

8-12 of September 2008 www.re08.org

*** GOALS ***
----------------------------------------------------------------------
The workshop aims to provide a collaborative session in which lateral
thinking about requirements engineering is facilitated. The intention
is to explore the value of enjoyment and the role of varying media
forms as a way to seed high-quality efforts and results in
requirements engineering. It will be a first step towards making
requirements engineering more fun and engaging for all stakeholders.
The workshop will be used to identify issues, problems and priorities,
and to propose recommendations around these dimensions for future
requirements research.

*** PROGRAM ***
----------------------------------------------------------------------
09:00 - 09:20 Welcome to MERE'08 and Program Overview

09:20 - 10:30 Session 1: Short Papers and Cool Proposals

10:30 - 11:00 Coffee/Tea Break

11:00 - 12:30 Session 2: Let's Talk Games

12:30 - 14:00 Lunch

Note that the afternoon sessions will either run in sequence or in
parallel depending on the number of workshop attendees.

ALTERNATIVE A - Session 4 is split up into two groups: Attendees have
to decide where to go!

14:00 - 15:30 Session 3: Do Some Video-Based Requirements Engineering
and Take Home a Movie

-- Applying a Video-based Requirements Engineering Technique to an
Airport Scenario (Mini-tutorial and Hands-on Team Sessions - 1 hour 15
mins)

  • Reports Back from the Teams and Video Viewing (15 minutes)

15:30 - 16:00 Coffee/Tea Break

16:00 - 17:30 Session 4: Time for Some Fun and Games - Parallel Sessions

Session 4a: Play Tracing Whodunit

  • Olly Gotel. Tracing Whodunit (Limited to 5 Players - 1 hour)

Session 4b: Experience Improvisation Theater

  • Anne Hoffmann. Teaching Soft Facts in Requirements Engineering Using Improvisation Theatre Techniques (Open to All - 1 hour)
  • Reports Back from the 2 Parallel Sessions (20 minutes)
  • MERE'08 Wrap-up (10 minutes)

ALTERNATIVE B - Session 4 includes the coffee/tea break

14:00 - 15:00 Session 3: Experience Improvisation Theater

15:00 - 15:30 Session 4.1: Do Some Video-Based Requirements
Engineering and Take Home a Movie

-- Applying a Video-based Requirements Engineering Technique to an
Airport Scenario (Mini-tutorial and Hands-on Team Sessions - 30 mins)

15:30 - 16:00 Coffee/Tea Break (session continues)

16:00 - 16:30 Session 4.2: Do Some Video-Based Requirements
Engineering and Take Home a Movie

-- Applying a Video-based Requirements Engineering Technique to an
Airport Scenario (Mini-tutorial and Hands-on Team Sessions - 30 mins)

16:30 - 17:30 Session 5: Play Tracing Whodunit

  • Olly Gotel. Tracing Whodunit (Play and discussion on the role and potential of gaming - 1 hour)
  • Will include MERE'08 Wrap-up

*** THEMES ***
----------------------------------------------------------------------
High-quality requirements are an important precondition for successful
software development. Novel ways to produce high-quality requirements
that add value to the entire software development lifecycle are
needed. One approach is to encourage a more playful and enjoyable
creative process for requirements engineering, both in the training
and conduct of its practices, thus increasing the intrinsic motivation
for doing a good job. Another approach is to reflect the creativity
and vision of requirements engineers in the resulting specifications,
transporting ideas on many levels of abstraction and addressing a
diverse audience.

We believe that more support is needed in these 'softer' and more
'representational' areas of requirements engineering. This workshop
shall provide an opportunity to exchange new and innovative ideas on
how to use multimedia, games, or other emerging concepts to make
requirements engineering activities and artifacts more engaging and
effective. The workshop will build upon the discussions in earlier,
well-received Workshops on Multimedia Requirements Engineering
(MeRE'06 and MeRE'07.de), with a particular focus on exploring the
value that can arise from elevating the Enjoyment factor in MERE'08.

*** TOPICS ***
----------------------------------------------------------------------
Topics of interest include experience papers, method descriptions,
emerging technologies, "best" or "worst" practices, research
proposals, evaluations, and comparisons that focus on innovative uses
of games, multimedia, or other concepts in requirements engineering
practice and training. Typical topics of interest include, but are not
limited to:

  • The role of multimedia or games in pre-requirements and post- requirements specification activities;
  • Media languages/techniques for requirements engineering;
  • Semiological modeling of requirements;
  • Multimedia-based requirements development/analysis/specification;
  • Game-oriented requirements development/analysis;
  • Approaches to the teaching and training of requirements engineering using games and other multimedia;
  • Multimedia techniques and tools to facilitate the evolution of representations.

We explicitly seek proposals from participants who would like to run
an interactive or gameplaying session during the workshop, of maximum
duration one hour. These sessions may take one of the following forms:

  • The demonstration of media-centric techniques or tools in requirements engineering;
  • Novel techniques for the interactive exploration of a problem space amongst participants;
  • The hands-on use of emerging research techniques or technologies;
  • A requirements engineering training game.

*** TARGETED ATTENDEES ***
----------------------------------------------------------------------

  • RE researchers working on the development of media or game- based RE tools, techniques, and methods;
  • RE researchers and practitioners investigating the deployment of the products of the above RE research in industry;
  • RE practitioners with experiences in the selection of RE tools, techniques, and methods for specific projects;
  • RE trainers seeking to explore and gain feedback on innovative media or game-based ideas.
  • Backgrounds in pedagogy, semiology, game- or communication- design is a plus!
  • The workshop will be open to attendees without workshop papers to enable anybody who is interested in gaining new ideas for practice and training to participate in and contribute to the interactive sessions.

*** WORKSHOP FORMAT ***
----------------------------------------------------------------------
The format of MERE'08 will provide attendees with an opportunity to
become familiar with emerging topics and establish a good foundation
for discussions about new concepts in requirements engineering. We
intend to make the workshop discussion- and interaction-oriented.
Brief paper presentations will be used to provoke discussion and
participants will break out into small groups for more detailed
discussion. These small groups will be organized around common themes
or goals identified either from the papers or by the participants
during the workshop, and around interactive sessions which will be
solicited in the call for papers. At the end of the day, there will be
a plenary session where the groups report back to the workshop as a
whole on the results of their experiences and discussion. Results may
be used as a basis for continued publications and future work.

*** PROGRAM COMMITTEE ***
----------------------------------------------------------------------

*** ORGANIZERS ***
----------------------------------------------------------------------
Oliver Creighton
Siemens AG
Corporate Technology (CT)
Software & Engineering 1 (SE 1) - Development Techniques
Otto-Hahn-Ring 6
D-81730 Munchen, Germany

Olly Gotel
Department of Computer Science
Pace University
New York, NY 10038, USA

*** REGISTRATION ***
----------------------------------------------------------------------
Please register at the RE 2008 site:
http://sites.upc.edu/~www-gessi/re08/registration.html

*** IMPORTANT DATES ***
----------------------------------------------------------------------
Online Registration Deadline: 29 August 2008
Workshop Date: 9 September 2008