Deadlines
EvoGames: 1st European Workshop on Bio-inspired Algorithms in Games
EvoGames: First European Workshop on Bio-inspired Algorithms in Games
to be held as part of Evo*2009
Tübingen, Germany, 15-17 April 2009
www.evostar.org
__Introduction__
During the last years, games, and especially video games, have become
an important commercial factor within the software industry. They
provide an excellent test bed for and application of a wide range of
computational intelligence methods including evolutionary computation,
neural networks, fuzzy systems, swarm intelligence, and temporal
difference learning. There has been a rapid growth in research in this
area over the last few years, and this workshop aims to focus the
scientific developments onto Computational Intelligence techniques
that may be of practical value for utilization in existing or future
games.
__Topics of Interest__
We invite prospective participants to submit full papers covering
topics that include but are not limited to:
• Avatars and new forms of communication between game intelligence
and players
• Player satisfaction measurement and optimization
• Modelling player behaviour
• Evolutionary game theory
• Human-like artificial adversaries and emotion modeling
• Computational Intelligence in video games
• Learning in games
• Experimental methods for gameplay evaluation
• Evolutionary testing and debugging of games
• Games related to social, economic, and financial simulations
• Major challenges and emerging trends for various game genres
• General game intelligence (e.g. general purpose drop-n-play
Non-Player Characters, NPCs).
__EvoGAMES 2009 chairs__
Mike Preuss, Dortmund University of Technology, Germany
Anna I. Esparcia-Alcazar, Instituto Tecnologico de Informatica, Spain
__EvoGAMES 2009 programme committee__
Lourdes Araujo, UNED, Spain
Wolfgang Banzhaf, Memorial University of Newfoundland, Canada
Luigi Barone, University of Western Australia
Nicola Beume, University of Dortmund, Germany
Simon Colton, Imperial College London, UK
Ernesto Costa, Universidade de Coimbra, Portugal
Carlos Cotta, Universidad de Málaga, Spain
Marc Ebner, Universität Würzburg, Germany
Aniko Ekart, Aston University, UK
Antonio J. Fernandez Leiva, Universidad de Malaga, Spain
Francisco Fernandez, Universidad de Extremadura, Spain
Mario Giacobini, Universita degli Studi di Torino, Italy
David Hart, Fall Line Studio, USA
Philip Hingston, Edith Cowan University, Australia
Krzysztof Krawiec, Poznan University of Technology, Poland
Oliver Kramer, University of Dortmund, Germany
Bill Langdon, University of Essex, UK
Simon Lucas, University of Essex, UK
Penousal Machado, Universidade de Coimbra, Portugal
JJ Merelo, Universidad de Granada, Spain
Steffen Priesterjahn, University of Paderborn, Germany
Moshe Sipper, Ben-Gurion University, Israel
Terry Soule, University of Idaho, USA
Julian Togelius, IDSIA, Switzerland
Georgios N. Yannakakis, IT University of Copenhagen, Denmark
__Submission details and additional information__
Submit your manuscript, at most 10 A4 pages long, in Springer LNCS
format (instructions are downloadable from:
http://www.springer.com/computer/lncs?SGWID=0-164-7-72376-0)
using the online submission service no later than 5 November 2008.
The papers will be peer reviewed by at least two members of the
program committee. Authors will be notified via email on the results
of the review by December 2008.
The authors of accepted papers may have to improve their paper on the
basis of the reviewers' comments and will be asked to send a camera
ready version of their manuscripts, including all source files (text
and images), by January 2009. All accepted papers will appear in the
workshop proceedings, published in the Springer LNCS series, which
will be available at the workshop.
The authors of papers that receive the best reviews will be nominated
for the 'Best paper Award'.
__Important Dates__
Submission deadline: 5 November 2008
Notification of acceptance: December 2008
Camera ready papers due: early January 2009
Workshop (within Evo*): 15-17 April 2009
__Web Addresses__
Conference web page
Workshop web page
GAMES.html" target="_blank">http://evostar.na.icar.cnr.it/EvoWorkshops/EvoGAMES/EvoGAMES.html
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